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Udemy Programming in Mathematica

$24.00
Size : 917.92Mb
Product ID : 3005

Level: Zero Programming Knowledge (but some Math Knowledge)
Duration: 6h 45m
Author: Shad Sharma, Sahand Hariri
Language: English

In this course, were going to teach you how to use the powerful graphics and animation tools available in Mathematica for prototyping ideas and visualizing data.

While Mathematica has many built in functions for doing really amazing things, we feel that a good understanding of how to code frees you to be able to make just about anything. And so our focus in this course is programming using the Wolfram Language. To get you started off quickly, we will jump right in with plotting and animating, data and mathematical functions. After that, we will get into the nitty gritty details of programming with the Wolfram Language.

In each lecture, we will introduce new concepts, and demonstrate use cases with interesting examples. You can download the lecture notebook and follow along with us, as the best way to learn to program is to get as much practice as possible. Each lecture is also accompanied by an exercise notebook. These notebooks provide a bunch of problems for you to work on and will really help to internalize the new material. You will get the most out of this course if you do all of the exercises.

Periodically, we?ll have projects for you to work on. These project are often challenging and will test your ingenuity, but will also teach you how to program and solve real problems with Mathematica. Our projects include:

- Programming and visualizing the oscillations of a simple pendulum
- The evolution of cellular automata
- Sierpinski?s carpet
- Simple simulation of an evolution model